“Come and spend an hour with me and I’ll take you on a windy journey of feeling lost and estranged, and even giving up completely before finding my way into a job that I love – making games. I’ll share some real industry examples of our technical and creative challenges, and how important it is not just to come together at critical times – but also to support each other along the way”
If you love BOTH art AND technology – you and Fia may just become great friends! Fia moved to Stockholm from the outskirts of Sundsvall, Sweden, to pursue a degree in computer science. Now, over ten years later, she’s worked in multiple roles spanning from narrative designer to technical scripter to game director in multiple countries and on multiple games such as the popular EA/Dice’s Battlefield series and Funcom’s pioneering MMO: Anarchy Online. With one foot in the creative field and one in the technical field Fia offers a much welcomed bridge over that gap between engineers and creatives.